Diablo 3: Halling nightmare

The 26. Season from Diablo 3 Reaper of Souls brings for the first time with the Halling nightmare a season theme, which introduces a brand new activity into the game. In the echoing nightmare, players experience a challenging event that makes their ability to stay in combat as long as possible. The developers of Orek’s warning were inspired: _ “Many nephalem were already there, where they are now, but only a few have passed the exam.” _. In the echoing nightmare, the stories of that nephalem are revealed, which did not exist these exams.

Diablo 3: Petrified Scream (Dt. Frosted Scream) Source: Blizzard Players must first have a Petrified Scream (dt. Frosted cry) of defeated guards of the luessen Nephalemportale (short: GR, English Greater Rift) Collect to gain access to the Halling nightmare. The conversion of a solidified prevention in kanais cube (a quest reward in the 3rd act) conjures a portal that players can enter in order to face the horror of the past of the nephalem.

Contents

  1. 1greamy information on the revering nightmare
  2. 2special opponents and events in the revering nightmare
  3. 3-folded heroes of the Nephalem in the Halling nightmare
  4. 4The whisper of the repentance, the legendary gemstone from the revering nightmare
  5. 5Tips & tricks for the echolding nightmare

General information on the revering nightmare

The echoing nightmare is an optional and rewarding endgame challenge in which players fight in the memories of Nephalem who fell in large nephalant portals. Below is some important information about this game mode:

  • You can get the Petrified Screams (solidified screams) of waxes of the luessen Nephalemportale. The drop is guaranteed nicht!
  • As soon as the Halling nightmare was opened, a endless wave of monsters spawn. There is a drift bar on your user interface, which fills itself based on how many monsters are in the area. If the beam is full, you are considered verwicklicht and the event stops.
  • It is not possible to open an echoing nightmare in a game that is not Level 70 .
  • Each echoing nightmare has a randomly selected monster type. Some monster types may be more to the player, depending on how aggressive they are or how many ranged monsters are among them.
  • Monster from the Halling nightmare leave kein gold, objects or health balls!
  • The degree of difficulty scales similarly as with the levels of the big nephalant portals, while the players fight through the monster waves.
  • You are ververint if about 10 waves of monsters are on the battlefield.
  • Every few seconds a new wave of monsters appears. Players can move faster by quickly defeating monsters :
    • +1 wave by default every few seconds.
    • +2 waves if you kill many freshly spawned monsters.
    • +3 waves if you kill most of the monsters.
    • +6 waves if you kill all monsters on the battlefield.
    • +8 waves if you kill all monsters quickly after a spawn.
    • +12 waves, if your area almost immediately after a spawn clear.
  • 4 The known from the large nephalan portals pylone are distributed within the region, one in each corner: conduit pylon (dt. Pylon of the compound), power pylon (dt. Pylon of power), channeling pylon (dt. Pylon of channeling) and speed pylon (dt. Pylon of the hurry). Your strategic use for the latest waves is the key to victory! More about the tips and tricks below.
  • Monsters can not be influenced by most hard mass control effects (paralyze, freezing, diaphragms). Furcht and beizauber work, even though they are not so useful. This means that pull capabilities are useless, and it also weakens strong builds that rely on hard opponent control to cause damage (like death complaints with Krysbins verdict). However, the monsters can still be slowed down.
  • The life points and the damage of monsters no longer scales after wave 150. In the Level, monsters instead receive a damage reduction scaling with each wave according to the life points and damage of monsters from wave 150. The scaling is similar to the large nephalant portals to shaft 100, then it increases.
  • Unfortunately, there are _ None_ Ranklists , so there is no real incentive to try to achieve the highest wave.
  • The rewards are highly scaled up to shaft 150 (PTR) only to shaft 150; There is no additional reward for higher levels. It is currently unknown whether the rewards can be scaled higher with the latest changes! Players receive the following rewards when they complete a hallicous nightmare:
    • A few normal gemstones and craft materials.
    • Experience: up to 435 billion, scaling exponentially.
    • Blood clippers : up to 575, scaling linear.
      • Legendary objects **: up to 12 legendaries as with large nephalant portals.
    • The new legendary gem _whisper of atonement _ (dt. Whisper of penance). You can use this to improve your urold items, which requires normally lengthy farms.

Special opponents and events in the revering nightmare

To spice on echolding nightmares, there are special opponents as well as some random events that can occur:

  • Seltene Monster können spawnen, aber keine Champion-Packs.
  • Höllische Vorrichtungen erscheinen und erzeugen Ströme explodierender Irrer, die auf den Spieler zulaufen, um zu explodieren und eine tödliche geschmolzene Explosion auszulösen, die anschließend körperlichen Schaden verursacht. Höllische Vorrichtungen spawnen eine Menge Monster, die auf die Überwältigt -Obergrenze angerechnet werden – achtet auf sie!
  • Ein Gefallener Nephalem kann zufällig spawnen. Ihn zu töten löst einen Flächenschadeneffekt aus, der jedes Monster innerhalb von ~25 Metern tötet, wenn er nach ein paar Sekunden explodiert.
  • Alle 30 Wellen spawnt ein zufälliger Portalwächter. Im Chaos des Schlachtfelds können einige von ihnen tödlich sein, wie beispielsweise Perdition (dt. Verdammnis) mit seiner Teleportieren-Fähigkeit.
  • Ein Banditenschrein (spezieller Goblin-Schrein) kann zufällig überall in der Gegend spawnen, während ihr kämpft, und nach ein paar Sekunden verschwinden, wenn ihr nicht darauf klickt. Die vom Schrein spawnenden Goblins lassen ihre normalen Belohnungen fallen, aber ihre Lebenspunkte skalieren mit der aktuellen Welle, was sie bei höheren Wellenstufen ohne einen Pylon der Verbindung nahezu unverwundbar macht.
  • Grüne Meteore fallen nach Welle 100 vom Himmel. Es gibt eine Verzögerung von 3 Sekunden zwischen dem visuellen Effekt auf dem Boden und dem tatsächlichen Aufprall. Sie verursachen extrem viel körperlichen Schaden!

Gefallene Helden der Nephalem im Hallenden Alptraum

Im Hallenden Alptraum begegnet ihr unter anderem auch besonderen einzigartigen Gegnern, die Gefallenen Nephalem. Sie können ungefähr nach Welle 75 während eines einzigen Hallender Alptraum-Events mehrere Male spawnen. Der Nephalem, der spawnt, wird zufällig aus allen in der Begegnung anwesenden Klassen ausgewählt.

  • Child of Bul’Kathos – Der Gefallene Barbar
  • Light’s Chosen – Der Gefallene Kreuzritter
  • Embodiment of Vengeance – Der Gefallene Dämonenjäger
  • The First Patriarch/Matriarch – Der Gefallene Mönch

  • Shadow of Death – Der Gefallene Totenbeschwörer
  • Wisdom of the Umbaru – Der Gefallene Hexendoktor
  • Esus’ Aspiration – Der Gefallene Zauberer

Die Gefallenen Nephalem haben eine Menge Lebenspunkte, so wie ihr es von einem einzigartigen Monster erwarten würdet. Wenn sie sterben, hinterlassen sie einen Flächenschadeneffekt mit einem Radius von 25 Metern auf dem Boden, der nach 3 Sekunden explodiert, wobei jedes Monster innerhalb dieses Radius sofort getötet wird. Daher kann es sehr wichtig sein, den Tod des Gefallenen Nephalem zeitlich zu planen und ihn sorgfältig zu positionieren, um die höchsten Stufen zu erreichen.

Das Flüstern der Buße, der legendäre Edelstein aus dem Hallenden Alptraum

Diablo 3: Whisper of Atonement (dt. Flüstern der Buße) Quelle: Blizzard Während der 25. Saison konnten Rang 3-Seelensplitter als Rang 125-“Caldesanns Verzweiflung” verwendet werden, um eure Ausrüstung zu verstärken. Dieses Feature wurde von der Community so gut aufgenommen, dass der Hallende Alptraum den neuen legendären Edelstein Flüstern der Buße einführt, dessen einziger Zweck darin besteht, eure Ausrüstung zu verbessern (mithilfe des entsprechenden Rezepts in Kanais Würfel).

Ihr erbeutet ein Flüstern der Buße pro abgeschlossenem Hallenden Alptraum. Sein Level entspricht der maximalen Welle, die ihr erreicht habt, bis zu einem Maximum von Level 125. Da es sich um einen normalen legendären Edelstein handelt, könnt ihr ihn bei Urshi in Großen Nephalemportalen ganz regulär bis Level 150 hochleveln.

Demon Hunter Starter Guide (Season 26 Echoing Nightmares Diablo 3)

Tipps &Tricks für den Hallenden Alptraum

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Im Video oben könnt ihr euch bei YoutuberRaxxanterax einen Hallender Alptraum-Run und den massiven Erfahrungsgewinn (für Paragonlevel) anschauen.

Der Hallende Alptraum besteht aus einer endlosen Welle von Monstern (einschließlich Eliten), die nicht gepullt oder mit Gegnerkontrolleffekten belegt werden können. Während des Events stehen euch 4 statische Pylone zur Verfügung und die Belohnungsskalierung wird bei Welle 150 vollständig eingefroren. Im Folgenden ein paar Tipps und Tricks, um den Hallenden Alptraum effizient zu farmen:

  • The most efficient way to finish with the echolding nightmare is to achieve wave 125 as soon as possible to obtain the maximum amount of rewards (including a level 125 whisper of the repurse ) with minimal time. If you continue, but you will exponentially get more experience.
  • Since only one player must use a scream to open a echoing nightmare for the entire group, the best strategy is to store them and use exclusively into groups to get more out of them. Groups are also easier to reach the highest waves.
  • Since it fights for a constant stream of monsters including elites, items such as in-geom or knife sweeps are robbers and legendary gems such as spoiling the mighty in some builds are very efficient.
  • The portal guard appearing in between are not really interesting; You will eventually die on the surface damage. The gemstone ruin the beaten is therefore completely useless, because you can never stack him to the desired target.
  • Since you can not pull the monsters, grouping and pull capabilities are equally useless, except to trigger the Proc of the RaufboldArm rails (which work with most skills, even if the monster is immune).
  • You would hardly have to move, so the speed of movement and motion skills generally have less value.
  • Projectiles such as bone spearers (deadlocks) are less effective because they require their efficient aiming, and they can also be blocked by obstacles. Similarly, individual target capabilities for this event are not suitable because always a tremendous monster density is present. The builds that perform best are those with excellent surface coverage and little to no need for the aim, such as the Maroothur Demon Hunter or the Inna Monk.
  • You can use 4 of the pylone known from the large nephalant portals, which almost guarantee that your wave 125 reaches with each build:
    • Uses the speed pylon (dt. Pylon of the hurry) around wave 100-110. In this way, you can dodge monsters easier, but above all the green meters , doing the enormous damage.
    • Just then clicks on the power pylon (dt. Pylon of power) and the channeling pylon (dt. Pylon of the channeling), if it reinforces the damage of your builds – they help you to clear the screen faster and not overwhelmed.
    • When the pylon buffs disappear, the time has come, where it activates the conduit pylon (dt. Pylon of the connection) to “melt the opponents” a full minute. If you did not use it earlier, you can combine the pylon with the channeling pylon (dt. Pylon of the channeling), which should allow you to easily achieve a high wave number and express a number of rewards.

Sources: This guide is based on the official Diablo 3 Version 2.7.3 Patchotes as well as tips from the website maxroll.gg.

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