In this The diplomacy is not an option research guide and technological tree, I will explain how research and technological tree work in this RTS game of Door 407.
- How Diplomacy is not an option_ Research Jobs
- The diplomacy is not an option research list
- You can only investigate one thing at a time (and you can not cancel it)
- Research requires buildings (and, sometimes, buildings of a higher level)
- Research has compensation
- Town Hall I.
- Town Hall II.
- Town Hall III.
- Cuartel I.
- Barrack II.
- Cuartel III.
How Diplomacy is not an option_ Research Jobs
_ Diplomacy is not an option_ research is a bit unusual. While some real-time strategy games require you to investigate in a specific building, everything is resolved in a universal interface. These are the key points you need to know:
You can only investigate one thing at a time (and you can not cancel it)
You can only investigate one thing at a time, and most of the investigations take between 1 and 3 minutes. Taking into account the short duration of a day in the game, you should always make an effort to first prioritize the most useful research.
In addition, there are no take seriously with the investigation; Once you start it, you can not cancel it. Nor can you get a refund for the resources you have spent. Be sure to be sure about starting research before doing something irreversible.
Research requires buildings (and, sometimes, buildings of a higher level)
Research is linked to specific buildings. In most cases, you can investigate everything immediately, but there are some research elements that require you to investigate something more first.
Actually, it is not necessary to maintain a building to access its investigation. If the associated building is destroyed, you will still have access to that research.
Research has compensation
The vast majority of research in the game is beneficial. However, that is not always the case.
Currently, the only important examples are linked to Hammerguy, a high-level body-to-body unit. You can unlock a special skill that increases Hammerguy’s damage, but also increases the possibility that it receives damage. In the same way, you can permanently increase the damage of all your Hammerguys, but as a result they will also move more slowly.
Apart from these compensations, you will also have to spend resources and time to do so. Use the leftover resources to improve your units if you can, but remember: the investigation alone can not fight against an invasive horde.
The diplomacy is not an option research list
Town Hall I.
- Comfortable shoes
X.
X.- Labyers, miners, berry collector, fishermen and farmers get +10% movement speed.
- Advanced Tools I
- 40 wood
- 1 minute, 30 seconds
- The constructor gets +10% of construction and repair speed.
- Dyed wood
- 140 wood
- 2 minutes, 30 seconds
* Wooden wall, wooden tower, wooden doors and atalaya get + 30% durability.
Town Hall II.
- Sneakers
- 15 iron
- 2 minutes, 30 seconds
- Labyers, miners, berry collector, fishermen and farmers get +10% movement speed.
- Advanced Tool Games II
- 30 stone
- 1 minute, 30 seconds
- The constructor gets +10% of construction and repair speed.
- Resistant concrete I
X.
X.- Stone Walls I & II, Stone Towers I & II, Massive Towers I & II, and Stone Gates I & II get + 30% durability.
Town Hall III.
- Concrete resistant II
- 60 iron
- 3 minutes, 30 seconds
* Stone Walls I & II, Stone Towers I & II, Massive Towers I & II, and Stone Gates I & II get + 30% durability.
* Improved foundations
* Requires “resistant concrete II” research.
* 50 wood, 50 stone
* 2 minutes
* House I, House II and House III get + 40% durability.
* Blue suede shoes
* 2 gold
* 3 minutes
* Labyers, miners, berry collector, fishermen and farmers get +10% movement speed.
* Personal toolboxes
* 25 iron
* 2 minutes
* The constructor gets +10% of construction and repair speed.
Cuartel I.
- Mongo Shoes
- 20 stone
- 1 minute
- The swordshafts have a 15% chance of avoiding the damage of single-objective attacks.
- First Handle
- 20 stone
- 1 minute, 30 seconds
- Archers have a 20% chance of inflicting twice as much damage.
Barrack II.
- Quadruple cure
- 30 wood
- 2 minutes
- Healers get + 50% healing power.
- hard training
- 20 iron
- 1 minute
- Lancers get + 40% health.
- fast charge
- 20 iron
- 3 minutes
- Ballesteros get + 30% attack speed.
Cuartel III.
Warning: Can only detect less than 5000 characters
- Baballo. * 5 wood * 2 iron * 2 Food * 1 free worker * Catapult * 30 wood * 6 stone * 6 iron * 10 Food * 1 Gold * 1 free worker